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Masahiro Sakurai on Creating Games

2023

2023 · 122 episodes

  1. 1. Flash, Blast, and Smoke [Effects]

    2023-01-02 · 3m

  2. 2. Deconstruct, Analyze, and Rebuild [Planning & Game Design]

    2023-01-04 · 3m

  3. 3. Team Digital or Team Physical? [Grab Bag]

    2023-01-06 · 2m

  4. 4. Kirby Air Ride [Game Concepts]

    2023-01-09 · 6m

  5. 5. Don't Wait to Speak Your Mind [Team Management]

    2023-01-11 · 3m

  6. 6. Don't Anchor Your Center Point [Design Specifics]

    2023-01-13 · 2m

  7. 7. Attack Poses [Animation]

    2023-01-16 · 3m

  8. 8. Get the Sense of Scale Right [Graphics]

    2023-01-18 · 3m

  9. 9. Good Errands and Bad Errands [Planning & Game Design]

    2023-01-20 · 3m

  10. 10. Falling Sells the Feeling of Flight [Game Essence]

    2023-01-23 · 2m

  11. 11. Sora's Work-From-Home Strategies [Grab Bag]

    2023-01-25 · 4m

  12. 12. You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]

    2023-01-27 · 3m

  13. 13. Put Parameters in Brackets [Programming & Tech]

    2023-01-30 · 5m

  14. 14. Game Music and Ambient Sounds [Audio]

    2023-02-01 · 3m

  15. 15. Directors Need to Be Unique [Work Ethic]

    2023-02-03 · 2m

  16. 16. Do We Really Need Enemies? [Game Essence]

    2023-02-06 · 3m

  17. 17. Competing with the Past [Grab Bag]

    2023-02-09 · 3m

  18. 18. Say No to Slow! [Design Specifics]

    2023-02-11 · 3m

  19. 19. Meteos [Game Concepts]

    2023-02-14 · 8m

  20. 20. Consider Rewards First [Game Essence]

    2023-02-17 · 2m

  21. 21. Learn to Count Frames! [Planning & Game Design]

    2023-02-20 · 3m

  22. 22. Follow-Throughs Make the Impact [Animation]

    2023-02-22 · 4m

  23. 23. Loading Screens [UI]

    2023-02-24 · 2m

  24. 24. Visual Effects in Slow Motion [Effects]

    2023-02-28 · 11m

  25. 25. Marketing is Multiplicative [Marketing]

    2023-03-03 · 3m

  26. 26. Games and Eye Strain [Grab Bag]

    2023-03-06 · 2m

  27. 27. Do Competitive Games Have to Be Complex? [Game Essence]

    2023-03-08 · 4m

  28. 28. Just Do It Already! [Work Ethic]

    2023-03-10 · 2m

  29. 29. Units of Speed [Design Specifics]

    2023-03-14 · 3m

  30. 30. Making Tutorials Feel Natural [Planning & Game Design]

    2023-03-17 · 3m

  31. 31. Game Essence in Falling-Block Puzzle Games [Game Essence]

    2023-03-20 · 2m

  32. 32. Mastering Up [Grab Bag]

    2023-03-22 · 2m

  33. 33. Ten People Can Produce Seven People's Work [Team Management]

    2023-03-24 · 2m

  34. 34. Audio as Fiction and Non-Fiction [Audio]

    2023-03-28 · 2m

  35. 35. Supervising Art Through Retouches [Graphics]

    2023-03-31 · 3m

  36. 36. Exaggerate to Make Up for Information Loss [Animation]

    2023-04-03 · 2m

  37. 37. Sodatete! Kouchuu Ouja Mushiking [Game Concepts]

    2023-04-05 · 9m

  38. 38. Emphasizing Text [UI]

    2023-04-08 · 2m

  39. 39. Using Tickets to Manage Tasks [Programming & Tech]

    2023-04-11 · 3m

  40. 40. Praise the Player! [Planning & Game Design]

    2023-04-14 · 2m

  41. 41. The Family Computer (and the NES) [Grab Bag]

    2023-04-17 · 5m

  42. 42. Dying Comes as a Relief? [Game Essence]

    2023-04-19 · 2m

  43. 43. How I Stuck With My Column [Work Ethic]

    2023-04-21 · 4m

  44. 44. An Up-Close Look at Smash Bros. Stages [Graphics]

    2023-04-24 · 17m

  45. 45. Development Secrets of the Original Kirby [Grab Bag]

    2023-04-27 · 17m

  46. 46. Paint an Accurate Picture of Your Game [Marketing]

    2023-04-30 · 3m

  47. 47. Behavior at Ledges [Design Specifics]

    2023-05-02 · 2m

  48. 48. Screen Shake [Effects]

    2023-05-05 · 3m

  49. 49. Don't Be Unresponsive [Planning & Game Design]

    2023-05-08 · 2m

  50. 50. Mountain Climbing Is More Than Just Climbing [Game Essence]

    2023-05-10 · 2m

  51. 51. Posing Suggestions [Animation]

    2023-05-13 · 3m

  52. 52. Voice Recording [Audio]

    2023-05-16 · 4m

  53. 53. Super Smash Bros. Brawl [Game Concepts]

    2023-05-19 · 7m

  54. 54. Don't Rely on a "Plan B" [Work Ethic]

    2023-05-21 · 2m

  55. 55. Canceled Games [Grab Bag]

    2023-05-25 · 3m

  56. 56. Menus Define Your World [UI]

    2023-05-27 · 2m

  57. 57. Branching Tastes [Work Ethic]

    2023-05-29 · 4m

  58. 58. Game Writing is Unique [Planning & Game Design]

    2023-06-01 · 3m

  59. 59. Explain Ideas to Everyone at Once [Team Management]

    2023-06-05 · 3m

  60. 60. The Basics of Pixel Art [Graphics]

    2023-06-07 · 2m

  61. 61. ♪ PRESS START [Grab Bag]

    2023-06-09 · 18m

  62. 62. Make Retries Quick [Game Essence]

    2023-06-12 · 2m

  63. 63. Family BASIC [Programming & Tech]

    2023-06-14 · 12m

  64. 64. Maps Are Game Screens, Too [Design Specifics]

    2023-06-16 · 2m

  65. 65. The Fun in Picking Sides [Planning & Game Design]

    2023-06-19 · 2m

  66. 66. Squashing and Scaling [Animation]

    2023-06-21 · 2m

  67. 67. Game Demos [Marketing]

    2023-06-23 · 3m

  68. 68. Daily Report Suggestions [Team Management]

    2023-06-26 · 4m

  69. 69. Games During My Childhood [Grab Bag]

    2023-06-29 · 5m

  70. 70. Kid Icarus: Uprising [Game Concepts]

    2023-07-04 · 13m

  71. 71. Broad Input, Broad Output [Work Ethic]

    2023-07-07 · 2m

  72. 72. Arranging Music [Audio]

    2023-07-10 · 4m

  73. 73. Is Your Game Appealing Enough to Start Over? [Game Essence]

    2023-07-13 · 4m

  74. 74. Motion Sickness in 3D Games [Planning & Game Design]

    2023-07-17 · 3m

  75. 75. Unifying Visual Style [Graphics]

    2023-07-20 · 2m

  76. 76. Hit Marks [Effects]

    2023-07-25 · 4m

  77. 77. The Team Behind Super Smash Bros. Brawl [Grab Bag]

    2023-07-28 · 6m

  78. 78. Color-Coding Your Game [UI]

    2023-08-01 · 2m

  79. 79. Game Essence in Shooting Games [Game Essence]

    2023-08-04 · 2m

  80. 80. Super Smash Bros. for 3DS / Wii U [Game Concepts]

    2023-08-08 · 11m

  81. 81. Bug Testing Never Ends [Team Management]

    2023-08-12 · 4m

  82. 82. Staying Organized with Hierarchical Outlines [Planning & Game Design]

    2023-08-15 · 2m

  83. 83. A Fight Between Live Action and Animation [Graphics]

    2023-08-18 · 4m

  84. 84. Guidelines [Grab Bag]

    2023-08-22 · 3m

  85. 85. Masahiro Sakurai on Creating Games Introduction Video

    2023-08-24 · 1m

  86. 86. Unexpected Results [Design Specifics]

    2023-08-25 · 4m

  87. 87. Damage Animations [Animation]

    2023-08-29 · 4m

  88. 88. Official Websites [Marketing]

    2023-09-01 · 4m

  89. 89. Keep Your Internal Pressure High [Work Ethic]

    2023-09-05 · 2m

  90. 90. Knockback in Super Smash Bros. [Programming & Tech]

    2023-09-08 · 3m

  91. 91. The Original Piece is Always Right [Audio]

    2023-09-12 · 6m

  92. 92. Make Important Elements Bigger [UI]

    2023-09-15 · 2m

  93. 93. More Game Essence Means Less Broad Appeal [Game Essence]

    2023-09-19 · 4m

  94. 94. Show and Tell: Some Rare Belongings [Grab Bag]

    2023-09-22 · 4m

  95. 95. The Perils of Interpolation [Animation]

    2023-09-25 · 4m

  96. 96. Planning Your Game’s Rewards [Planning & Game Design]

    2023-09-28 · 5m

  97. 97. Do Graphics Impact Fun? [Graphics]

    2023-10-03 · 2m

  98. 98. Billboards [Effects]

    2023-10-06 · 2m

  99. 99. Flick Input [Design Specifics]

    2023-10-10 · 2m

  100. 100. Special Crossover! #1 [Special]

    2023-10-13 · 26m

    For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!

  101. 101. Special Crossover! #2 [Special]

    2023-10-16 · 27m

    The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!

  102. 102. Special Crossover! #3 [Special]

    2023-10-19 · 26m

    Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!

  103. 103. The Majority Shouldn't Always Rule [Work Ethic]

    2023-10-24 · 2m

  104. 104. The Shoryuken Command [Game Essence]

    2023-10-27 · 4m

  105. 105. Super Smash Bros. Ultimate [Game Concepts]

    2023-10-30 · 12m

  106. 106. Avoiding Comparison [Planning & Game Design]

    2023-11-02 · 3m

  107. 107. Making Games as Part of a Company [Team Management]

    2023-11-07 · 3m

  108. 108. Fighter Reveal Videos [Marketing]

    2023-11-10 · 6m

  109. 109. Making Sequels [Planning & Game Design]

    2023-11-14 · 4m

  110. 110. Odds and Ends of Supervising [Graphics]

    2023-11-17 · 11m

  111. 111. Facial Animations [Animation]

    2023-11-21 · 2m

  112. 112. Strong Attack, Light Reverb [Audio]

    2023-11-24 · 3m

  113. 113. Game & Watch Designs [Grab Bag]

    2023-11-28 · 4m

  114. 114. I Want to Choose Fast! [UI]

    2023-12-01 · 2m

  115. 115. The Pros and Cons of Leaderboards [Game Essence]

    2023-12-05 · 3m

  116. 116. The Power of Suggestion [Work Ethic]

    2023-12-08 · 2m

  117. 117. How Multiple People Work on One File [Programming & Tech]

    2023-12-12 · 2m

  118. 118. Teaching Players How to Play [Design Specifics]

    2023-12-16 · 2m

  119. 119. Making Things Look Miniature [Graphics]

    2023-12-19 · 2m

  120. 120. It’s Easier If They Already Know [Planning & Game Design]

    2023-12-22 · 3m

  121. 121. Creators Change, Too [Grab Bag]

    2023-12-26 · 2m

  122. 122. Finish Everything Within the Day [Team Management]

    2023-12-29 · 3m

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