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Masahiro Sakurai on Creating Games

2024

2024 · 110 episodes

  1. 1. What is “Play”? [Game Essence]

    2024-01-02 · 3m

  2. 2. Blade Trails [Effects]

    2024-01-05 · 3m

  3. 3. Let Them Skip, Let Them Pause [UI]

    2024-01-09 · 2m

  4. 4. Flipped Animation [Animation]

    2024-01-12 · 3m

  5. 5. Customization Lets Your Imagination Play [Planning & Game Design]

    2024-01-16 · 3m

  6. 6. Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

    2024-01-19 · 4m

  7. 7. Dealing With Color Disparity [Graphics]

    2024-01-23 · 2m

  8. 8. Giving Feedback for Sound Effects [Audio]

    2024-01-26 · 3m

  9. 9. Show the Actual Game! [Marketing]

    2024-01-30 · 2m

  10. 10. Staying True to Your Concept [Work Ethic]

    2024-02-02 · 3m

  11. 11. Faithfulness Comes First in Licensed Games [Game Essence]

    2024-02-06 · 3m

  12. 12. Randomness Spices Games Up [Design Specifics]

    2024-02-09 · 3m

  13. 13. Turning Gift-Giving Into a Game [Grab Bag]

    2024-02-13 · 2m

  14. 14. Don’t Put Decisions Off [Team Management]

    2024-02-16 · 2m

  15. 15. Motion Blur [Graphics]

    2024-02-20 · 2m

  16. 16. Game Essence in Action Games [Game Essence]

    2024-02-23 · 3m

  17. 17. A: Work Ethic 1 (Category Compilation) #01~#10

    2024-02-25 · 29m

  18. 18. Animation Blending [Animation]

    2024-02-27 · 3m

  19. 19. Debug Mode [Programming & Tech]

    2024-03-01 · 2m

  20. 20. C: Planning & Game Design 1 (Category Compilation) #01~#09

    2024-03-03 · 29m

  21. 21. Crafting “Similar” Games [Planning & Game Design]

    2024-03-05 · 2m

  22. 22. Button Settings [UI]

    2024-03-08 · 3m

  23. 23. Competition and Abundance [Work Ethic]

    2024-03-12 · 3m

  24. 24. A World Without Footprints [Grab Bag]

    2024-03-15 · 2m

  25. 25. Presenting Scores [Planning & Design]

    2024-03-19 · 4m

  26. 26. Making Effects the Right Size [Effects]

    2024-03-22 · 2m

  27. 27. B: Game Essence 1 (Category Compilation) #01~#06

    2024-03-24 · 29m

  28. 28. Handicap Systems [Design Specifics]

    2024-03-26 · 3m

  29. 29. Making "Work" Games Fun [Game Essence]

    2024-03-29 · 3m

  30. 30. Balancing Ambient Sounds [Audio]

    2024-04-02 · 2m

  31. 31. Making the Imaginary Feel Real [Graphics]

    2024-04-05 · 2m

  32. 32. Using Parameters to Establish Characters [Planning & Game Design]

    2024-04-09 · 3m

  33. 33. Playing Games in Front of Other People [Marketing]

    2024-04-12 · 2m

  34. 34. Bug Testing Systems [Team Management]

    2024-04-16 · 4m

  35. 35. 1986: The Year of Legend [Grab Bag]

    2024-04-19 · 4m

  36. 36. Portraying Fingers [Animation]

    2024-04-23 · 2m

  37. 37. Advancing Text [UI]

    2024-04-26 · 3m

  38. 38. Say It, and It Might Come True [Work Ethic]

    2024-04-30 · 2m

  39. 39. Better Than Not Being Able to Beat the Game [Game Essence]

    2024-05-03 · 2m

  40. 40. D: Design Specifics 1 (Category Compilation) #01~#08

    2024-05-06 · 28m

  41. 41. A World with Less Color [Planning & Game Design]

    2024-05-07 · 3m

  42. 42. Final Output [Graphics]

    2024-05-11 · 2m

  43. 43. Storage Tips [Grab Bag]

    2024-05-14 · 9m

  44. 44. Transparency Features [Programming & Tech]

    2024-05-17 · 2m

  45. 45. Average and Mediocre Are the Same Thing [Design Specifics]

    2024-05-21 · 3m

  46. 46. Mandatory Strategies and Strategic Balance [Game Essence]

    2024-05-24 · 2m

  47. 47. E: Team Management 1 (Category Compilation) #01~#07

    2024-05-28 · 29m

  48. 48. Play Testing Keeps Going [Team Management]

    2024-05-28 · 3m

  49. 49. Computer-Controlled Players [Planning & Game Design]

    2024-06-01 · 5m

  50. 50. Using Other Songs for Audio Reference [Audio]

    2024-06-04 · 3m

  51. 51. Flashing Effects [Effects]

    2024-06-07 · 4m

  52. 52. Destroying One Wall [Graphics]

    2024-06-11 · 4m

  53. 53. Always Keep Attack Collision in Mind [Animation]

    2024-06-14 · 2m

  54. 54. Targeting and Market Research [Marketing]

    2024-06-18 · 4m

  55. 55. Gameplay as Part of a Live Performance [Grab Bag]

    2024-06-21 · 7m

  56. 56. Echo Chambers [Work Ethic]

    2024-06-25 · 3m

  57. 57. Adding Help Text to Menus [UI]

    2024-06-28 · 2m

  58. 58. Game Essence in Strategy Games [Game Essence]

    2024-07-02 · 2m

  59. 59. Online Updates [Design Specifics]

    2024-07-05 · 4m

  60. 60. Manga-like Visuals [Graphics]

    2024-07-09 · 3m

  61. 61. In-Game Cutscenes [Planning & Game Design]

    2024-07-12 · 3m

  62. 62. F: Graphics 1 (Category Compilation) #01~#06

    2024-07-16 · 33m

  63. 63. Directors and Producers [Team Management]

    2024-07-16 · 4m

  64. 64. Start with the Climax [Planning & Game Design]

    2024-07-19 · 2m

  65. 65. The Limitations of Skeletons [Animation]

    2024-07-23 · 3m

  66. 66. When Ideas Won't Come [Work Ethic]

    2024-07-26 · 2m

  67. 67. How Good Were the Player’s Actions? [Game Essence]

    2024-07-30 · 2m

  68. 68. Famicom and NES Audio [Audio]

    2024-08-02 · 6m

  69. 69. Making Things Clear, Even Without Words [UI]

    2024-08-06 · 2m

  70. 70. Turning Anything Into a Competitive Game [Grab Bag]

    2024-08-10 · 2m

  71. 71. Being Kind to Beginners [Planning & Game Design]

    2024-08-13 · 3m

  72. 72. Establishing Characters Through Their Design [Graphics]

    2024-08-16 · 2m

  73. 73. The Limitations of Particle Effects [Effects]

    2024-08-20 · 4m

  74. 74. Smash Bros. DOJO!! [Marketing]

    2024-08-23 · 5m

  75. 75. Speedy Screen Transitions [Design Specifics]

    2024-08-27 · 2m

  76. 76. Amplify Both Strengths and Weaknesses [Game Essence]

    2024-08-30 · 2m

  77. 77. G: Animation 1 (Category Compilation) #01~#09

    2024-08-30 · 29m

  78. 78. Elementary School Play Testers [Team Management]

    2024-09-03 · 2m

  79. 79. Never Get Into Fights [Work Ethic]

    2024-09-06 · 2m

  80. 80. Be Mindful of the Time Players are Giving You [Planning & Game Design]

    2024-09-10 · 2m

  81. 81. Rotation on Two Axes [Animation]

    2024-09-13 · 3m

  82. 82. H: Effects 1 (Category Compilation) #01~#06

    2024-09-15 · 28m

  83. 83. CRT Displays [Grab Bag]

    2024-09-17 · 5m

  84. 84. Odds and Ends of Supervising: Sora Edition [Graphics]

    2024-09-20 · 9m

  85. 85. HUDs [UI]

    2024-09-24 · 3m

  86. 86. I: Audio 1 (Category Compilation) #01~#07

    2024-09-24 · 25m

  87. 87. What Happens When You Shift the Center of Gravity? [Design Specifics]

    2024-09-27 · 2m

  88. 88. Give Yourself a Handicap When Balancing Your Game [Game Essence]

    2024-10-01 · 2m

  89. 89. No Masterpiece Has Bad Audio [Audio]

    2024-10-04 · 2m

  90. 90. A Director’s Job is to Trim [Team Management]

    2024-10-08 · 2m

  91. 91. Mr. Iwata [Grab Bag]

    2024-10-11 · 9m

  92. 92. Up is Down, and Down is Up [Work Ethic]

    2024-10-15 · 3m

  93. 93. J: UI 1 (Category Compilation) #01~#08

    2024-10-19 · 29m

  94. 94. K: Programming & Tech 1 (Category Compilation) #01~#05

    2024-10-19 · 29m

  95. 95. M: Grab Bag 1 (Category Compilation) #01~#09

    2024-10-22 · 30m

  96. 96. Masahiro Sakurai on Creating Games: Finale Special

    2024-10-22 · 46m

  97. 97. N: Game Concepts 1 (Category Compilation) #01~#05

    2024-10-29 · 31m

  98. 98. L: Marketing 1 (Category Compilation) #01~#07

    2024-11-01 · 27m

  99. 99. A: Work Ethic 2 (Category Compilation) #11~#20

    2024-11-05 · 28m

  100. 100. B: Game Essence 2 (Category Compilation) #07~#15

    2024-11-08 · 27m

  101. 101. C: Planning & Game Design 2 (Category Compilation) #10~#18

    2024-11-12 · 28m

  102. 102. D: Design Specifics 2 (Category Compilation) #09~#18

    2024-11-16 · 31m

  103. 103. E: Team Management 2 (Category Compilation) #08~#15

    2024-11-19 · 25m

  104. 104. F: Graphics 2 (Category Compilation) #07~#13

    2024-11-24 · 29m

  105. 105. G: Animation 2 (Category Compilation) #10~#18

    2024-11-26 · 28m

  106. 106. H: Effects 2 (Category Compilation) #07~#11

    2024-12-01 · 17m

  107. 107. I: Audio 2 (Category Compilation) #08~#14

    2024-12-03 · 26m

  108. 108. J: UI 2 (Category Compilation) #09~#15

    2024-12-06 · 19m

  109. 109. K: Programming & Tech 2 (Category Compilation) #06~#09

    2024-12-13 · 11m

  110. 110. M: Grab Bag 2 (Category Compilation) #10~#14

    2024-12-20 · 31m

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